Bone, Part One
2920, Evening Star
2920, First Seed
2920, FrostFall
2920, Hearth Fire
2920, Last Seed
2920, MidYear
2920, Morning Star
2920, Rain's Hand
2920, Second Seed
2920, Sun's Dawn
2920, Sun's Dusk
2920, Sun's Height
36 Lessons of Vivec, Sermon 1
36 Lessons of Vivec, Sermon 10
36 Lessons of Vivec, Sermon 11
36 Lessons of Vivec, Sermon 12
36 Lessons of Vivec, Sermon 13
36 Lessons of Vivec, Sermon 14
36 Lessons of Vivec, Sermon 15
36 Lessons of Vivec, Sermon 16
36 Lessons of Vivec, Sermon 16
36 Lessons of Vivec, Sermon 17
36 Lessons of Vivec, Sermon 18
36 Lessons of Vivec, Sermon 19
36 Lessons of Vivec, Sermon 2
36 Lessons of Vivec, Sermon 20
36 Lessons of Vivec, Sermon 21
36 Lessons of Vivec, Sermon 22
36 Lessons of Vivec, Sermon 23
36 Lessons of Vivec, Sermon 24
36 Lessons of Vivec, Sermon 25
36 Lessons of Vivec, Sermon 26
36 Lessons of Vivec, Sermon 27
36 Lessons of Vivec, Sermon 28
36 Lessons of Vivec, Sermon 29
36 Lessons of Vivec, Sermon 3
36 Lessons of Vivec, Sermon 30
36 Lessons of Vivec, Sermon 31
36 Lessons of Vivec, Sermon 32
36 Lessons of Vivec, Sermon 33
36 Lessons of Vivec, Sermon 34
36 Lessons of Vivec, Sermon 35
36 Lessons of Vivec, Sermon 36
36 Lessons of Vivec, Sermon 4
36 Lessons of Vivec, Sermon 5
36 Lessons of Vivec, Sermon 6
36 Lessons of Vivec, Sermon 7
36 Lessons of Vivec, Sermon 8
36 Lessons of Vivec, Sermon 9
A Dance in Fire, Chapter 1
A Dance in Fire, Chapter 2
A Dance in Fire, Chapter 3
A Dance in Fire, Chapter 4
A Dance in Fire, Chapter 5
A Dance in Fire, Chapter 6
A Dance in Fire, Chapter 7
A dying man's last words
A Fair Warning
A Game at Dinner
A Hypothetical Treachery
A Less Rude Song
A scroll written in blood
A Short History of Morrowind
A worn and weathered note
Aedra and Daedra
Ajira's Flower Report
Ajira's Mushroom Report
Ancestors and the Dunmer
Antecedants of Dwemer Law
Arcana Restored
Arkay the Enemy
Azura and the Box
Biography of Barenziah v I
Biography of Barenziah v II
Biography of Barenziah v III
Biography of the Wolf Queen
Blasphemous Revenants
Bone, Part One
Bone, Part Two
Breathing Water
Brief History of the Empire v 1
Brief History of the Empire v 2
Brief History of the Empire v 3
Brief History of the Empire v 4
Brown Book of 3E 426
Chance's Folly
Charwich-Koniinge, Volume 1
Charwich-Koniinge, Volume 2
Charwich-Koniinge, Volume 3
Charwich-Koniinge, Volume 4
Cherim's Heart of Anequina
Children of the Sky
Chimarvamidium
Chronicles of Nchuleft
Confessions of a Skooma-Eater
Corpse Preparation v I
Corpse Preparation v I
Corpse Preparation v II
Corpse Preparation v III
Dagoth Ur's Plans
Darkest Darkness
Death Blow of Abernanit
decoded package
Directions to Caius Cosades
Elante's Notes
Elone's Directions to Balmora
Fellowship of the Temple
Feyfolken I
Feyfolken II
Feyfolken III
Fighters Guild Charter
Five Songs of King Wulfharth
For my Gods and Emperor
Fragment: On Artaeum
Frontier, Conquest...
Galerion The Mystic
Galur Rithari's Papers
Ghost-Free Papers
Grasping Fortune
Great Houses of Morrowind
Guide to Ald'ruhn
Guide to Balmora
Guide to Sadrith Mora
Guide to Vivec
Guide to Vvardenfell
Guylaine's Architecture
Hallgerd's Tale
Hanging Gardens...
Hanin's Wake
Hanin's Wake
Homilies of Blessed Almalexia
Honor Among Thieves
Hospitality Papers
How Orsinium Passed to the Orcs
Ice and Chiton
Incident in Necrom
Invocation of Azura
Kagrenac's Tools
Last Scabbard of Akrash
Legions of the Dead
Lives of the Saints
Lord Jornibret's Last Dance
Mages Guild Charter
Master Zoaraym's Tale
Message from Dagoth Ur
Message from Master Aryon
Mission to Vivec -- from Caius
Mixed Unit Tactics v1
Mysterious Akavir
Mystery of Talara, Part 1
Mystery of Talara, Part 2
Mystery of Talara, Part 3
Mystery of Talara, Part 3
Mystery of Talara, Part 4
Mystery of Talara, Part 5
Mysticism
Nchunak's Fire and Faith
Nerevar at Red Mountain
Nerevar Moon-and-Star
Nerevarine cult notes
N'Gasta! Kvata! Kvakis!
N'Gasta! Kvata! Kvakis!
Night Falls On Sentinel
note from the Archcanon
Notes from Huleeya
Notes on Racial Phylogeny
Odral's History of the Empire 1
Odral's History of the Empire 2
Odral's History of the Empire 3
Odral's History of the Empire 4
On Morrowind
On Oblivion
Ordo Legionis
Origin of the Mages Guild
Overview of Gods and Worship
Package for Caius Cosades
Palla, Book I
Palla, Book II
Peke Utchoo's last words
Plan to Defeat Dagoth Ur
Poison Song I
Poison Song II
Poison Song III
Poison Song IV
Poison Song V
Poison Song VI
Poison Song VII
Progress of Truth
Provinces of Tamriel
Realizations of Acrobacy
Red Book of 3E 426
Redoran Cooking Secrets
Reflections on Cult Worship
Rels Tenim Journal Page
Response to Bero's Speech
Saryoni's Sermons
Saryoni's Sermons Manuscript
Scroll of Tyronius
Senilius' Report
Sharn's Legions of the Dead
Silence
Sithis
Smuggler's Island
Song of the Alchemists
Special Flora of Tamriel
Spirit of the Daedra
Starlover's Log
Surfeit of Thieves
Tal Marog Ker's Researches
Tamrielic Lore
Tarer's Aedra and Daedra
The Affairs of Wizards
The Alchemists Formulary
The Annotated Anuad
The Annotated Anuad
The Anticipations
The Arcturian Heresy
The Armorer's Challenge
The Art of War Magic
The Axe Man
The Battle of Red Mountain
The Black Arrow, Volume 1
The Black Arrow, Volume II
The Black Glove
The Book of Daedra
The Book of Dawn and Dusk
The Brothers of Darkness
The Buying Game
The Cake and the Diamond
The Cantatas of Vivec
The Changed Ones
The Consolations of Prayer
The Doors of the Spirit
The Dowry
The Dragon Break Re-Examined
The Eastern Provinces...
The Final Lesson
The Firmament
The Firsthold Revolt
The Four Suitors of Benitah
The Gold Ribbon of Merit
The Hope of the Redoran
The Horror of Castle Xyr
The House of Troubles
The House of Troubles
The Importance of Where
The Legendary Scourge
The Locked Room
The Lost Prophecy
The Lunar Lorkhan
The Madness of Pelagius
The Marksmanship Lesson
The Mirror
The Monomyth
The Old Ways
The Pig Children
The Pilgrim's Path
The Posting of the Hunt
The Prayers of Baranat
The Ransom of Zarek
The Real Barenziah v I
The Real Barenziah v II
The Real Barenziah v III
The Real Barenziah v IV
The Real Barenziah v V
The Real Nerevar
The Rear Guard
The Red Book of Riddles
The Ruins of Kemel-Ze
The Seed
The Seven Curses
The Seven Visions
The Third Door
The True Nature of Orcs
The True Noble's Code
The War of the First Council
The Waters of Oblivion
The Wild Elves
The Wolf Queen, Book I
The Wolf Queen, Book II
The Wolf Queen, Book III
The Wolf Queen, Book IV
The Wolf Queen, Book V
The Wolf Queen, Book VI
The Wolf Queen, Book VII
The Wolf Queen, Book VIII
The Wraith's Wedding Dowry
The Yellow Book of Riddles
tradehouse notice
Trap
Unnamed Book
Vampires of Vvardenfell, v I
Vampires of Vvardenfell, v II
Varieties of Faith...
Vernaccus and Bourlor
Vivec and Mephala
Where Were You ... Dragon Broke
Withershins
Words and Philosophy
Words of Clan Mother Ahnissi
Yellow Book of 3E 426
Zainsubani's Notes
 

Bone, Part I
By Tavi Dromio



It seems to me, said Garaz, thoughtfully looking into the depths of his flin. That all great ideas come from pure happenstance. Take for instance, the story I told you last night about my cousin. If he hadn't fallen off that horse, he never would have become one of the Empire's foremost alchemists.

It was late one Middas night at the King's Ham, and the regulars were always especially inclined toward philosophy.

I disagree, replied Xiomara, firmly but politely. Great ideas and inventions are most often formed slowly over time by diligence and hard work. If you'll recall my tale from last month, the young lady -- who I assure you is based on a real person -- only recognized her one true love after she had slept with practically everyone in Northpoint.

I put it to you that neither is the case, said Hallgerd, pouring a topper on his mug of greef. The greatest inventions are created by extraordinary need. Must I remind you of the story I told some time ago about Arslic Oan and the invention of bonemold?

The problem with your theory is that your example is entirely fictional, sniffed Xiomara.

I don't believe I remember the story of Arslic Oan and the invention of bonemold, frowned Garaz. Are you sure you told us?

Well, this happened many, many, many years ago, when Vvardenfell was a beauteous green land, when Dunmer were Chimer and Dwemer and Nord lived together in relative peace when they weren't trying to kill one another, Hallgerd relaxed in his chair, warming to his theme. When the sun and moons all hung in the sky together--

Lord, Mother, and Wizard! grumbled Xiomara. If I'm going to be forced to hear your ridiculous story again, pray don't embellish and make it any longer than it has to be.

This all happened in Vvardenfell quite some time ago (said Hallgerd, ignoring Xiomara's interruption with admirable restraint) during an era of a king you would never have heard of. Arslic Oan was one of this king's nobles and very, very disagreeable fellow. Because of his allegiance to the crown, the king had felt the need to grant him a castle and land, but he didn't necessarily want him as a neighbor so the land he granted was far from civilization. Right in an area of Vvardenfell that is, even today, not quite civilized to this day. Arslic Oan built a walled stronghold and settled down with his unhappy slaves to enjoy a quiet if somewhat grim life.

It was not long before his stronghold's integrity was tested. A tribe of cannibalistic Nords had been living in the valley for some time, mostly dining on one another, but occasionally foraging what they liked to call dark meat, the Dunmer.

Xiomara laughed with appreciation. Marvelous! I don't remember that from before. It's funny how you don't hear much about the Nords' rampant cannibalism nowadays.

This was obviously, as I've said, quite some time ago (said Hallgerd, glaring at part of his audience with civil malevolence) and things were in many ways quite different. These cannibalistic Nords began attacking Arslic Oan's slaves in the fields, and then slowly grew bolder, until they held the very stronghold itself under siege. They were quite a fearsome sight you can imagine: a horde of wild-eyed men and women with dagger-like teeth filed to tear flesh, wielding massive clubs, cloaked only in the skins of their victims.

Arslic Oan assumed that if he ignored them, they'd go away.

Unfortunately, the first thing that the Nords did was to poison the stream that carried water into the walled stronghold. All the livestock and most of the slaves died very quickly before this was discovered. There was no hope of rescue, at least for several months when the king's emissaries would come reluctantly to visit the disagreeable vassal. The next closest source of water was on the other side of the hill, so Arslic Oan sent three of his slaves with empty jugs to bring some back.

They were beaten with clubs and eaten before they were a few feet outside the stronghold gates. The next group he sent through he gave sticks to defend themselves. They made it a few feet farther, but were also overwhelmed, beaten, and devoured. It was obvious that better personal defensive was required. Arslic Oan went to talk to his armorer, one of his few slaves with specific talents and duties.

The slaves need armor if they're going to make it to the river and back, he said. Collect every scrap of steel and iron you can find, every hinge, knife, ring, cup, everything that isn't needed to keep the walls sturdy, smelt it, and give me the most and the best armor you can, very, very quickly.

The armorer, whose name was Gorkith, was used to Arslic Oan's demands, and knew that there could be no compromise on the quality and quantity of the armor, or the speed at which he worked. He labored for thirty hours without a break - and, recall, without any water to slake his thirst as he struggled with the kiln and anvil - until finally, he had six suits of mixed-metal armor.

Six slaves were chosen, clad in the armor, and sent with jars to collect river water. At first, the mission progressed well. The Nord attacked the armored slaves with their clubs, but they continued their march forward, warding off the blows. Gradually, however, the slaves seemed to be walking uncertainly, dazed by the endless barrage. Eventually, one by one, they fell, the armor was peeled from their bodies, and they were eaten.

The slaves couldn't move quickly enough in that heavy armor you made, said Arslic Oan to Gorkith. I need you to collect all the cadavers of the poisoned livestock, strip their skin, and give me the most and the best leather armor you can, very, very quickly.

Gorklith did as he was told, though it was a particularly repulsive task given the rancid state of the livestock. Normally it takes quite a time to treat and cure leather, so I understand, but Gorklith worked at it tirelessly, and in a half a day he had twelve suits of leather armor.

Twelve slaves were chosen, clad in the armor, and sent with jars to collect river water. They progressed, at first, much better than the earlier expedition. Two fell almost immediately, but the others had some luck out-maneuvering their assailants while deflecting an occasional blow of the club. Several got to the river, three were able to fill up their jars, and one fellow very nearly made it back to the stronghold gates. Alas, he fell and was eaten. The Nords possessed a remarkably healthy appetite.

What we need before I completely run out of slaves, said Arslic Oan thoughtfully to Gorkith. Is an armor sturdier than leather but lighter than metal.

The armorer had already considered that and taken stock of the materials available. He had thought about doing something with stone or wood, but there were practical problems with demolishing more of the stronghold. The next most prevalent stuff present in the stronghold was skinned dead bodies, hunks of muscle, fat, blood, and bone. For six hours, he toiled relentlessly until he produced eighteen suits of bonemold, the first ones ever created. Arslic Oan was somewhat dubious at the sight (and smell) but he was very thirsty, and willing to sacrifice another eighteen slaves if necessary.

Might I suggest, Gorklith queried tremulously, Having the slaves practice moving about in the armor, here in the courtyard, before sending them to face the Nords?

Arslic Oan coolly allowed it, and for a few hours, the slaves wandered about the stronghold courtyard in their suits of bonemold. They grew used to the give of the joints, the rigidity of the backplate, the weight pushed onto their shoulders and hips. They discovered how to plant their feet slightly askew to keep their balance steady; how to quickly turn, pivoting without falling down; how to break into a run and stop quickly. By the time they were sent out of the castle gates, they were easily very nearly almost amateurs in the use of their medium weight armor.

Seventeen of them were killed and eaten, but one made it back with a jar of water.

It's perfect nonsense, said Xiomara. But my point is still valid even so. Like all great inventors, even in fiction, the armorer worked diligently to create the bonemold.

I think there was a good deal of happenstance as well, frowned Garaz. But it is an appalling story. I wish you hadn't told me.

If you think that's appalling, grinned Hallgerd. You should hear what happened next.