2920, Evening Star2920, First Seed2920, FrostFall2920, Hearth Fire2920, Last Seed2920, MidYear2920, Morning Star2920, Rain's Hand2920, Second Seed2920, Sun's Dawn2920, Sun's Dusk2920, Sun's Height36 Lessons of Vivec, Sermon 136 Lessons of Vivec, Sermon 1036 Lessons of Vivec, Sermon 1136 Lessons of Vivec, Sermon 1236 Lessons of Vivec, Sermon 1336 Lessons of Vivec, Sermon 1436 Lessons of Vivec, Sermon 1536 Lessons of Vivec, Sermon 1636 Lessons of Vivec, Sermon 1636 Lessons of Vivec, Sermon 1736 Lessons of Vivec, Sermon 1836 Lessons of Vivec, Sermon 1936 Lessons of Vivec, Sermon 236 Lessons of Vivec, Sermon 2036 Lessons of Vivec, Sermon 2136 Lessons of Vivec, Sermon 2236 Lessons of Vivec, Sermon 2336 Lessons of Vivec, Sermon 2436 Lessons of Vivec, Sermon 2536 Lessons of Vivec, Sermon 2636 Lessons of Vivec, Sermon 2736 Lessons of Vivec, Sermon 2836 Lessons of Vivec, Sermon 2936 Lessons of Vivec, Sermon 336 Lessons of Vivec, Sermon 3036 Lessons of Vivec, Sermon 3136 Lessons of Vivec, Sermon 3236 Lessons of Vivec, Sermon 3336 Lessons of Vivec, Sermon 3436 Lessons of Vivec, Sermon 3536 Lessons of Vivec, Sermon 3636 Lessons of Vivec, Sermon 436 Lessons of Vivec, Sermon 536 Lessons of Vivec, Sermon 636 Lessons of Vivec, Sermon 736 Lessons of Vivec, Sermon 836 Lessons of Vivec, Sermon 9A Dance in Fire, Chapter 1A Dance in Fire, Chapter 2A Dance in Fire, Chapter 3A Dance in Fire, Chapter 4A Dance in Fire, Chapter 5A Dance in Fire, Chapter 6A Dance in Fire, Chapter 7A dying man's last wordsA Fair WarningA Game at DinnerA Hypothetical TreacheryA Less Rude SongA scroll written in bloodA Short History of MorrowindA worn and weathered noteAedra and DaedraAjira's Flower ReportAjira's Mushroom ReportAncestors and the DunmerAntecedants of Dwemer LawArcana RestoredArkay the EnemyAzura and the BoxBiography of Barenziah v IBiography of Barenziah v IIBiography of Barenziah v IIIBiography of the Wolf QueenBlasphemous RevenantsBone, Part OneBone, Part TwoBreathing WaterBrief History of the Empire v 1Brief History of the Empire v 2Brief History of the Empire v 3Brief History of the Empire v 4Brown Book of 3E 426Chance's FollyCharwich-Koniinge, Volume 1Charwich-Koniinge, Volume 2Charwich-Koniinge, Volume 3Charwich-Koniinge, Volume 4Cherim's Heart of AnequinaChildren of the SkyChimarvamidiumChronicles of NchuleftConfessions of a Skooma-EaterCorpse Preparation v ICorpse Preparation v ICorpse Preparation v IICorpse Preparation v IIIDagoth Ur's PlansDarkest DarknessDeath Blow of Abernanitdecoded packageDirections to Caius CosadesElante's NotesElone's Directions to BalmoraFellowship of the TempleFeyfolken IFeyfolken IIFeyfolken IIIFighters Guild CharterFive Songs of King WulfharthFor my Gods and EmperorFragment: On ArtaeumFrontier, Conquest...Galerion The MysticGalur Rithari's PapersGhost-Free PapersGrasping FortuneGreat Houses of MorrowindGuide to Ald'ruhnGuide to BalmoraGuide to Sadrith MoraGuide to VivecGuide to VvardenfellGuylaine's ArchitectureHallgerd's TaleHanging Gardens...Hanin's WakeHanin's WakeHomilies of Blessed AlmalexiaHonor Among ThievesHospitality PapersHow Orsinium Passed to the OrcsIce and ChitonIncident in NecromInvocation of AzuraKagrenac's ToolsLast Scabbard of AkrashLegions of the DeadLives of the SaintsLord Jornibret's Last DanceMages Guild CharterMaster Zoaraym's TaleMessage from Dagoth UrMessage from Master AryonMission to Vivec -- from CaiusMixed Unit Tactics v1Mysterious AkavirMystery of Talara, Part 1Mystery of Talara, Part 2Mystery of Talara, Part 3Mystery of Talara, Part 3Mystery of Talara, Part 4Mystery of Talara, Part 5MysticismNchunak's Fire and FaithNerevar at Red MountainNerevar Moon-and-StarNerevarine cult notesN'Gasta! Kvata! Kvakis!N'Gasta! Kvata! Kvakis!Night Falls On Sentinelnote from the ArchcanonNotes from HuleeyaNotes on Racial PhylogenyOdral's History of the Empire 1Odral's History of the Empire 2Odral's History of the Empire 3Odral's History of the Empire 4On MorrowindOn OblivionOrdo LegionisOrigin of the Mages GuildOverview of Gods and WorshipPackage for Caius CosadesPalla, Book IPalla, Book IIPeke Utchoo's last wordsPlan to Defeat Dagoth UrPoison Song IPoison Song IIPoison Song IIIPoison Song IVPoison Song VPoison Song VIPoison Song VIIProgress of TruthProvinces of TamrielRealizations of AcrobacyRed Book of 3E 426Redoran Cooking SecretsReflections on Cult WorshipRels Tenim Journal PageResponse to Bero's SpeechSaryoni's SermonsSaryoni's Sermons ManuscriptScroll of TyroniusSenilius' ReportSharn's Legions of the DeadSilenceSithisSmuggler's IslandSong of the AlchemistsSpecial Flora of TamrielSpirit of the DaedraStarlover's LogSurfeit of ThievesTal Marog Ker's ResearchesTamrielic LoreTarer's Aedra and DaedraThe Affairs of WizardsThe Alchemists FormularyThe Annotated AnuadThe Annotated AnuadThe AnticipationsThe Arcturian HeresyThe Armorer's ChallengeThe Art of War MagicThe Axe ManThe Battle of Red MountainThe Black Arrow, Volume 1The Black Arrow, Volume IIThe Black GloveThe Book of DaedraThe Book of Dawn and DuskThe Brothers of DarknessThe Buying GameThe Cake and the DiamondThe Cantatas of VivecThe Changed OnesThe Consolations of PrayerThe Doors of the SpiritThe DowryThe Dragon Break Re-ExaminedThe Eastern Provinces...The Final LessonThe FirmamentThe Firsthold RevoltThe Four Suitors of BenitahThe Gold Ribbon of MeritThe Hope of the RedoranThe Horror of Castle XyrThe House of TroublesThe House of TroublesThe Importance of WhereThe Legendary ScourgeThe Locked RoomThe Lost ProphecyThe Lunar LorkhanThe Madness of PelagiusThe Marksmanship LessonThe MirrorThe MonomythThe Old WaysThe Pig ChildrenThe Pilgrim's PathThe Posting of the HuntThe Prayers of BaranatThe Ransom of ZarekThe Real Barenziah v IThe Real Barenziah v IIThe Real Barenziah v IIIThe Real Barenziah v IVThe Real Barenziah v VThe Real NerevarThe Rear GuardThe Red Book of RiddlesThe Ruins of Kemel-ZeThe SeedThe Seven CursesThe Seven VisionsThe Third DoorThe True Nature of OrcsThe True Noble's CodeThe War of the First CouncilThe Waters of OblivionThe Wild ElvesThe Wolf Queen, Book IThe Wolf Queen, Book IIThe Wolf Queen, Book IIIThe Wolf Queen, Book IVThe Wolf Queen, Book VThe Wolf Queen, Book VIThe Wolf Queen, Book VIIThe Wolf Queen, Book VIIIThe Wraith's Wedding DowryThe Yellow Book of Riddlestradehouse noticeTrapUnnamed BookVampires of Vvardenfell, v IVampires of Vvardenfell, v IIVarieties of Faith...Vernaccus and BourlorVivec and MephalaWhere Were You ... Dragon BrokeWithershinsWords and PhilosophyWords of Clan Mother AhnissiYellow Book of 3E 426Zainsubani's Notes |
|
The Old Ways by Celarus the Loremaster
We who know the Old Ways are well aware of the existence of a spiritual world invisible to the unenlightened. Just as one living in a kingdom but unaware of the political machinations underneath may see a new tax or battle preparation as the caprices of fortune, many observe floods, famines, and madness with helpless incomprehension. This is deplorable. As the great Cuilean Darnizhaan moaned, The power of ignorance can shatter ebony like glass.
What, after all, is the origin of these spiritual forces that move the invisible strings of Mundus? Any neophyte of Artaeum knows that these spirits are our ancestors -- and that, while living, they too were bewildered by the spirits of their ancestors, and so on back to the original Acharyai. The Daedra and gods to whom the common people turn are no more than the spirits of superior men and women whose power and passion granted them great influence in the afterworld.
Certainly this is our truth and our religion. But how does it help us in our sacred duty of seliffrnsae, or providing grave and faithful counsel to lesser men?
Primarily, it is easy to grasp the necessity both of endowing good men with great power and making powerful men good. We recognize the multiple threats that a strong tyrant represents -- breeds cruelty which feeds the Daedra Boethiah and hatred which feeds the Daedra Vaernima; if he should die having performed a particularly malevolent act, he may go to rule in Oblivion; and worst of all, he inspires other villains to thirst after power and other rulers to embrace villainy. Knowing this, we have developed patience in our dealings with such despots. They should be crippled, humiliated, impoverished, imprisoned. Other counsellors may advocate assassination or warfare -- which, aside from its spiritual insignificance, is expensive and likely to inflict at least as much pain on the innocents as the brutish dictator. No, we are intelligence gatherers, dignified diplomats -- not revolutionaries.
How, then, are our counsellors faithful? We are faithful only to the Old Ways -- it is essential always to remember the spiritual world while keeping our eyes open in the physical one. Performing the Rites of Moawita on the 2nd of Hearth Fire and the Vigyld on the 1st of Second Seed are essential means of empowering salutary spirits and debilitating unclean ones. How, then, are we at once faithful to those we counsel and to the Isle of Artaeum? Perhaps the sage Taheritae said it best: In Mundus, conflict and disparity are what bring change, and change is the most sacred of the Eleven Forces. Change is the force without focus or origin. It is the duty of the disciplined Psijic [Enlightened One] to dilute change where it brings greed, gluttony, sloth, ignorance, prejudice, cruelty... [here Taheritae lists the rest of the 111 Prodigalities], and to encourage change where it brings excellence, beauty, happiness, and enlightenment. As such, the faithful counsel has but one master: His mind. If the man the Psijic counsels acts wickedly and brings oegnithr [bad change] and will otherwise not be counselled, it is the Psijic's duty to counterbalance the oegnithr by any means necessary [emphasis mine].
A student of the Old Ways may indeed ally himself to a lord -- but it is a risky relationship. It cannot be stressed enough that the choice be wisely made. Should the lord refuse wise counsel and order the Psijic (to use Taheritae's outmoded word) to perform an act contrary to the teachings of the Old Ways, there are few available options. The Psijic may obey, albeit unwillingly, and fall prey to the dark forces against which he has devoted his life. The Psijic may abandon his lord, which will bring shame on him and the Isle of Artaeum, and so may never be allowed home again. Or the Psijic may simply kill himself.
|