The Old Ways
2920, Evening Star
2920, First Seed
2920, FrostFall
2920, Hearth Fire
2920, Last Seed
2920, MidYear
2920, Morning Star
2920, Rain's Hand
2920, Second Seed
2920, Sun's Dawn
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2920, Sun's Height
36 Lessons of Vivec, Sermon 1
36 Lessons of Vivec, Sermon 10
36 Lessons of Vivec, Sermon 11
36 Lessons of Vivec, Sermon 12
36 Lessons of Vivec, Sermon 13
36 Lessons of Vivec, Sermon 14
36 Lessons of Vivec, Sermon 15
36 Lessons of Vivec, Sermon 16
36 Lessons of Vivec, Sermon 16
36 Lessons of Vivec, Sermon 17
36 Lessons of Vivec, Sermon 18
36 Lessons of Vivec, Sermon 19
36 Lessons of Vivec, Sermon 2
36 Lessons of Vivec, Sermon 20
36 Lessons of Vivec, Sermon 21
36 Lessons of Vivec, Sermon 22
36 Lessons of Vivec, Sermon 23
36 Lessons of Vivec, Sermon 24
36 Lessons of Vivec, Sermon 25
36 Lessons of Vivec, Sermon 26
36 Lessons of Vivec, Sermon 27
36 Lessons of Vivec, Sermon 28
36 Lessons of Vivec, Sermon 29
36 Lessons of Vivec, Sermon 3
36 Lessons of Vivec, Sermon 30
36 Lessons of Vivec, Sermon 31
36 Lessons of Vivec, Sermon 32
36 Lessons of Vivec, Sermon 33
36 Lessons of Vivec, Sermon 34
36 Lessons of Vivec, Sermon 35
36 Lessons of Vivec, Sermon 36
36 Lessons of Vivec, Sermon 4
36 Lessons of Vivec, Sermon 5
36 Lessons of Vivec, Sermon 6
36 Lessons of Vivec, Sermon 7
36 Lessons of Vivec, Sermon 8
36 Lessons of Vivec, Sermon 9
A Dance in Fire, Chapter 1
A Dance in Fire, Chapter 2
A Dance in Fire, Chapter 3
A Dance in Fire, Chapter 4
A Dance in Fire, Chapter 5
A Dance in Fire, Chapter 6
A Dance in Fire, Chapter 7
A dying man's last words
A Fair Warning
A Game at Dinner
A Hypothetical Treachery
A Less Rude Song
A scroll written in blood
A Short History of Morrowind
A worn and weathered note
Aedra and Daedra
Ajira's Flower Report
Ajira's Mushroom Report
Ancestors and the Dunmer
Antecedants of Dwemer Law
Arcana Restored
Arkay the Enemy
Azura and the Box
Biography of Barenziah v I
Biography of Barenziah v II
Biography of Barenziah v III
Biography of the Wolf Queen
Blasphemous Revenants
Bone, Part One
Bone, Part Two
Breathing Water
Brief History of the Empire v 1
Brief History of the Empire v 2
Brief History of the Empire v 3
Brief History of the Empire v 4
Brown Book of 3E 426
Chance's Folly
Charwich-Koniinge, Volume 1
Charwich-Koniinge, Volume 2
Charwich-Koniinge, Volume 3
Charwich-Koniinge, Volume 4
Cherim's Heart of Anequina
Children of the Sky
Chimarvamidium
Chronicles of Nchuleft
Confessions of a Skooma-Eater
Corpse Preparation v I
Corpse Preparation v I
Corpse Preparation v II
Corpse Preparation v III
Dagoth Ur's Plans
Darkest Darkness
Death Blow of Abernanit
decoded package
Directions to Caius Cosades
Elante's Notes
Elone's Directions to Balmora
Fellowship of the Temple
Feyfolken I
Feyfolken II
Feyfolken III
Fighters Guild Charter
Five Songs of King Wulfharth
For my Gods and Emperor
Fragment: On Artaeum
Frontier, Conquest...
Galerion The Mystic
Galur Rithari's Papers
Ghost-Free Papers
Grasping Fortune
Great Houses of Morrowind
Guide to Ald'ruhn
Guide to Balmora
Guide to Sadrith Mora
Guide to Vivec
Guide to Vvardenfell
Guylaine's Architecture
Hallgerd's Tale
Hanging Gardens...
Hanin's Wake
Hanin's Wake
Homilies of Blessed Almalexia
Honor Among Thieves
Hospitality Papers
How Orsinium Passed to the Orcs
Ice and Chiton
Incident in Necrom
Invocation of Azura
Kagrenac's Tools
Last Scabbard of Akrash
Legions of the Dead
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N'Gasta! Kvata! Kvakis!
N'Gasta! Kvata! Kvakis!
Night Falls On Sentinel
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Notes from Huleeya
Notes on Racial Phylogeny
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Odral's History of the Empire 2
Odral's History of the Empire 3
Odral's History of the Empire 4
On Morrowind
On Oblivion
Ordo Legionis
Origin of the Mages Guild
Overview of Gods and Worship
Package for Caius Cosades
Palla, Book I
Palla, Book II
Peke Utchoo's last words
Plan to Defeat Dagoth Ur
Poison Song I
Poison Song II
Poison Song III
Poison Song IV
Poison Song V
Poison Song VI
Poison Song VII
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Provinces of Tamriel
Realizations of Acrobacy
Red Book of 3E 426
Redoran Cooking Secrets
Reflections on Cult Worship
Rels Tenim Journal Page
Response to Bero's Speech
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Scroll of Tyronius
Senilius' Report
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Silence
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Smuggler's Island
Song of the Alchemists
Special Flora of Tamriel
Spirit of the Daedra
Starlover's Log
Surfeit of Thieves
Tal Marog Ker's Researches
Tamrielic Lore
Tarer's Aedra and Daedra
The Affairs of Wizards
The Alchemists Formulary
The Annotated Anuad
The Annotated Anuad
The Anticipations
The Arcturian Heresy
The Armorer's Challenge
The Art of War Magic
The Axe Man
The Battle of Red Mountain
The Black Arrow, Volume 1
The Black Arrow, Volume II
The Black Glove
The Book of Daedra
The Book of Dawn and Dusk
The Brothers of Darkness
The Buying Game
The Cake and the Diamond
The Cantatas of Vivec
The Changed Ones
The Consolations of Prayer
The Doors of the Spirit
The Dowry
The Dragon Break Re-Examined
The Eastern Provinces...
The Final Lesson
The Firmament
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The Gold Ribbon of Merit
The Hope of the Redoran
The Horror of Castle Xyr
The House of Troubles
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The Importance of Where
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The Locked Room
The Lost Prophecy
The Lunar Lorkhan
The Madness of Pelagius
The Marksmanship Lesson
The Mirror
The Monomyth
The Old Ways
The Pig Children
The Pilgrim's Path
The Posting of the Hunt
The Prayers of Baranat
The Ransom of Zarek
The Real Barenziah v I
The Real Barenziah v II
The Real Barenziah v III
The Real Barenziah v IV
The Real Barenziah v V
The Real Nerevar
The Rear Guard
The Red Book of Riddles
The Ruins of Kemel-Ze
The Seed
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The Seven Visions
The Third Door
The True Nature of Orcs
The True Noble's Code
The War of the First Council
The Waters of Oblivion
The Wild Elves
The Wolf Queen, Book I
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The Wolf Queen, Book III
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Vampires of Vvardenfell, v II
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Vivec and Mephala
Where Were You ... Dragon Broke
Withershins
Words and Philosophy
Words of Clan Mother Ahnissi
Yellow Book of 3E 426
Zainsubani's Notes
 

The Old Ways
by Celarus the Loremaster



We who know the Old Ways are well aware of the existence of a spiritual world invisible to the unenlightened. Just as one living in a kingdom but unaware of the political machinations underneath may see a new tax or battle preparation as the caprices of fortune, many observe floods, famines, and madness with helpless incomprehension. This is deplorable. As the great Cuilean Darnizhaan moaned, The power of ignorance can shatter ebony like glass.

What, after all, is the origin of these spiritual forces that move the invisible strings of Mundus? Any neophyte of Artaeum knows that these spirits are our ancestors -- and that, while living, they too were bewildered by the spirits of their ancestors, and so on back to the original Acharyai. The Daedra and gods to whom the common people turn are no more than the spirits of superior men and women whose power and passion granted them great influence in the afterworld.

Certainly this is our truth and our religion. But how does it help us in our sacred duty of seliffrnsae, or providing grave and faithful counsel to lesser men?

Primarily, it is easy to grasp the necessity both of endowing good men with great power and making powerful men good. We recognize the multiple threats that a strong tyrant represents -- breeds cruelty which feeds the Daedra Boethiah and hatred which feeds the Daedra Vaernima; if he should die having performed a particularly malevolent act, he may go to rule in Oblivion; and worst of all, he inspires other villains to thirst after power and other rulers to embrace villainy. Knowing this, we have developed patience in our dealings with such despots. They should be crippled, humiliated, impoverished, imprisoned. Other counsellors may advocate assassination or warfare -- which, aside from its spiritual insignificance, is expensive and likely to inflict at least as much pain on the innocents as the brutish dictator. No, we are intelligence gatherers, dignified diplomats -- not revolutionaries.

How, then, are our counsellors faithful? We are faithful only to the Old Ways -- it is essential always to remember the spiritual world while keeping our eyes open in the physical one. Performing the Rites of Moawita on the 2nd of Hearth Fire and the Vigyld on the 1st of Second Seed are essential means of empowering salutary spirits and debilitating unclean ones. How, then, are we at once faithful to those we counsel and to the Isle of Artaeum? Perhaps the sage Taheritae said it best: In Mundus, conflict and disparity are what bring change, and change is the most sacred of the Eleven Forces. Change is the force without focus or origin. It is the duty of the disciplined Psijic [Enlightened One] to dilute change where it brings greed, gluttony, sloth, ignorance, prejudice, cruelty... [here Taheritae lists the rest of the 111 Prodigalities], and to encourage change where it brings excellence, beauty, happiness, and enlightenment. As such, the faithful counsel has but one master: His mind. If the man the Psijic counsels acts wickedly and brings oegnithr [bad change] and will otherwise not be counselled, it is the Psijic's duty to counterbalance the oegnithr by any means necessary [emphasis mine].

A student of the Old Ways may indeed ally himself to a lord -- but it is a risky relationship. It cannot be stressed enough that the choice be wisely made. Should the lord refuse wise counsel and order the Psijic (to use Taheritae's outmoded word) to perform an act contrary to the teachings of the Old Ways, there are few available options. The Psijic may obey, albeit unwillingly, and fall prey to the dark forces against which he has devoted his life. The Psijic may abandon his lord, which will bring shame on him and the Isle of Artaeum, and so may never be allowed home again. Or the Psijic may simply kill himself.