Corpse Preparation v III
2920, Evening Star
2920, First Seed
2920, FrostFall
2920, Hearth Fire
2920, Last Seed
2920, MidYear
2920, Morning Star
2920, Rain's Hand
2920, Second Seed
2920, Sun's Dawn
2920, Sun's Dusk
2920, Sun's Height
36 Lessons of Vivec, Sermon 1
36 Lessons of Vivec, Sermon 10
36 Lessons of Vivec, Sermon 11
36 Lessons of Vivec, Sermon 12
36 Lessons of Vivec, Sermon 13
36 Lessons of Vivec, Sermon 14
36 Lessons of Vivec, Sermon 15
36 Lessons of Vivec, Sermon 16
36 Lessons of Vivec, Sermon 16
36 Lessons of Vivec, Sermon 17
36 Lessons of Vivec, Sermon 18
36 Lessons of Vivec, Sermon 19
36 Lessons of Vivec, Sermon 2
36 Lessons of Vivec, Sermon 20
36 Lessons of Vivec, Sermon 21
36 Lessons of Vivec, Sermon 22
36 Lessons of Vivec, Sermon 23
36 Lessons of Vivec, Sermon 24
36 Lessons of Vivec, Sermon 25
36 Lessons of Vivec, Sermon 26
36 Lessons of Vivec, Sermon 27
36 Lessons of Vivec, Sermon 28
36 Lessons of Vivec, Sermon 29
36 Lessons of Vivec, Sermon 3
36 Lessons of Vivec, Sermon 30
36 Lessons of Vivec, Sermon 31
36 Lessons of Vivec, Sermon 32
36 Lessons of Vivec, Sermon 33
36 Lessons of Vivec, Sermon 34
36 Lessons of Vivec, Sermon 35
36 Lessons of Vivec, Sermon 36
36 Lessons of Vivec, Sermon 4
36 Lessons of Vivec, Sermon 5
36 Lessons of Vivec, Sermon 6
36 Lessons of Vivec, Sermon 7
36 Lessons of Vivec, Sermon 8
36 Lessons of Vivec, Sermon 9
A Dance in Fire, Chapter 1
A Dance in Fire, Chapter 2
A Dance in Fire, Chapter 3
A Dance in Fire, Chapter 4
A Dance in Fire, Chapter 5
A Dance in Fire, Chapter 6
A Dance in Fire, Chapter 7
A dying man's last words
A Fair Warning
A Game at Dinner
A Hypothetical Treachery
A Less Rude Song
A scroll written in blood
A Short History of Morrowind
A worn and weathered note
Aedra and Daedra
Ajira's Flower Report
Ajira's Mushroom Report
Ancestors and the Dunmer
Antecedants of Dwemer Law
Arcana Restored
Arkay the Enemy
Azura and the Box
Biography of Barenziah v I
Biography of Barenziah v II
Biography of Barenziah v III
Biography of the Wolf Queen
Blasphemous Revenants
Bone, Part One
Bone, Part Two
Breathing Water
Brief History of the Empire v 1
Brief History of the Empire v 2
Brief History of the Empire v 3
Brief History of the Empire v 4
Brown Book of 3E 426
Chance's Folly
Charwich-Koniinge, Volume 1
Charwich-Koniinge, Volume 2
Charwich-Koniinge, Volume 3
Charwich-Koniinge, Volume 4
Cherim's Heart of Anequina
Children of the Sky
Chimarvamidium
Chronicles of Nchuleft
Confessions of a Skooma-Eater
Corpse Preparation v I
Corpse Preparation v I
Corpse Preparation v II
Corpse Preparation v III
Dagoth Ur's Plans
Darkest Darkness
Death Blow of Abernanit
decoded package
Directions to Caius Cosades
Elante's Notes
Elone's Directions to Balmora
Fellowship of the Temple
Feyfolken I
Feyfolken II
Feyfolken III
Fighters Guild Charter
Five Songs of King Wulfharth
For my Gods and Emperor
Fragment: On Artaeum
Frontier, Conquest...
Galerion The Mystic
Galur Rithari's Papers
Ghost-Free Papers
Grasping Fortune
Great Houses of Morrowind
Guide to Ald'ruhn
Guide to Balmora
Guide to Sadrith Mora
Guide to Vivec
Guide to Vvardenfell
Guylaine's Architecture
Hallgerd's Tale
Hanging Gardens...
Hanin's Wake
Hanin's Wake
Homilies of Blessed Almalexia
Honor Among Thieves
Hospitality Papers
How Orsinium Passed to the Orcs
Ice and Chiton
Incident in Necrom
Invocation of Azura
Kagrenac's Tools
Last Scabbard of Akrash
Legions of the Dead
Lives of the Saints
Lord Jornibret's Last Dance
Mages Guild Charter
Master Zoaraym's Tale
Message from Dagoth Ur
Message from Master Aryon
Mission to Vivec -- from Caius
Mixed Unit Tactics v1
Mysterious Akavir
Mystery of Talara, Part 1
Mystery of Talara, Part 2
Mystery of Talara, Part 3
Mystery of Talara, Part 3
Mystery of Talara, Part 4
Mystery of Talara, Part 5
Mysticism
Nchunak's Fire and Faith
Nerevar at Red Mountain
Nerevar Moon-and-Star
Nerevarine cult notes
N'Gasta! Kvata! Kvakis!
N'Gasta! Kvata! Kvakis!
Night Falls On Sentinel
note from the Archcanon
Notes from Huleeya
Notes on Racial Phylogeny
Odral's History of the Empire 1
Odral's History of the Empire 2
Odral's History of the Empire 3
Odral's History of the Empire 4
On Morrowind
On Oblivion
Ordo Legionis
Origin of the Mages Guild
Overview of Gods and Worship
Package for Caius Cosades
Palla, Book I
Palla, Book II
Peke Utchoo's last words
Plan to Defeat Dagoth Ur
Poison Song I
Poison Song II
Poison Song III
Poison Song IV
Poison Song V
Poison Song VI
Poison Song VII
Progress of Truth
Provinces of Tamriel
Realizations of Acrobacy
Red Book of 3E 426
Redoran Cooking Secrets
Reflections on Cult Worship
Rels Tenim Journal Page
Response to Bero's Speech
Saryoni's Sermons
Saryoni's Sermons Manuscript
Scroll of Tyronius
Senilius' Report
Sharn's Legions of the Dead
Silence
Sithis
Smuggler's Island
Song of the Alchemists
Special Flora of Tamriel
Spirit of the Daedra
Starlover's Log
Surfeit of Thieves
Tal Marog Ker's Researches
Tamrielic Lore
Tarer's Aedra and Daedra
The Affairs of Wizards
The Alchemists Formulary
The Annotated Anuad
The Annotated Anuad
The Anticipations
The Arcturian Heresy
The Armorer's Challenge
The Art of War Magic
The Axe Man
The Battle of Red Mountain
The Black Arrow, Volume 1
The Black Arrow, Volume II
The Black Glove
The Book of Daedra
The Book of Dawn and Dusk
The Brothers of Darkness
The Buying Game
The Cake and the Diamond
The Cantatas of Vivec
The Changed Ones
The Consolations of Prayer
The Doors of the Spirit
The Dowry
The Dragon Break Re-Examined
The Eastern Provinces...
The Final Lesson
The Firmament
The Firsthold Revolt
The Four Suitors of Benitah
The Gold Ribbon of Merit
The Hope of the Redoran
The Horror of Castle Xyr
The House of Troubles
The House of Troubles
The Importance of Where
The Legendary Scourge
The Locked Room
The Lost Prophecy
The Lunar Lorkhan
The Madness of Pelagius
The Marksmanship Lesson
The Mirror
The Monomyth
The Old Ways
The Pig Children
The Pilgrim's Path
The Posting of the Hunt
The Prayers of Baranat
The Ransom of Zarek
The Real Barenziah v I
The Real Barenziah v II
The Real Barenziah v III
The Real Barenziah v IV
The Real Barenziah v V
The Real Nerevar
The Rear Guard
The Red Book of Riddles
The Ruins of Kemel-Ze
The Seed
The Seven Curses
The Seven Visions
The Third Door
The True Nature of Orcs
The True Noble's Code
The War of the First Council
The Waters of Oblivion
The Wild Elves
The Wolf Queen, Book I
The Wolf Queen, Book II
The Wolf Queen, Book III
The Wolf Queen, Book IV
The Wolf Queen, Book V
The Wolf Queen, Book VI
The Wolf Queen, Book VII
The Wolf Queen, Book VIII
The Wraith's Wedding Dowry
The Yellow Book of Riddles
tradehouse notice
Trap
Unnamed Book
Vampires of Vvardenfell, v I
Vampires of Vvardenfell, v II
Varieties of Faith...
Vernaccus and Bourlor
Vivec and Mephala
Where Were You ... Dragon Broke
Withershins
Words and Philosophy
Words of Clan Mother Ahnissi
Yellow Book of 3E 426
Zainsubani's Notes
 

On the Preparation of the Corpse
Volume 3: The Fresh Corpse



Fresh and decayed corpses are those that still have flesh upon them. If their decay is advanced, or if you wish a skeletal servant instead, place the corpse along a coast or in a swamp or marsh. Animals are the Necromancer's greatest allies when it comes to stripping the flesh from a corpse. The ravenous mudcrabs of Morrowind can strip a corpse down to its bones in a matter of days. Lesser crabs in other provinces can do the same in a matter of weeks.

If you wish to create a zombie servant, one need only bring the corpse to a suitable site and enact the proper rituals. However, there are a few tips that a young Necromancer might want to know. For instance, a decayed servant may be raised many times, even if they have been dismembered by those who do not appreciate our Art. If one of your servants comes to an unfortunate end, you may raise the servant again by carefully gathering as many parts as you can find, binding the bones with leather straps, and sewing the flesh (if it not too decayed) with catgut. Your servant may be weaker each time this is done, but with care and maintenance, one may raise zombies dozens of times.

However, creating a mere zombie is a method best left to lazy or desperate practitioners. With only a bit more time and effort, one may create a far more useful mummified servant.

The first step to creating a mummified servant is to soak the decaying corpse in a bath of salt or natron for at least one month. This will halt the decay of the corpse, and if the corpse is fresh enough to have an unpleasant odor, the salts will remove that as well. In a moist climate, such as Argonian or Thras, you may have to apply more salts if they become saturated. Some Necromancers remove the vital organs before or after this process, but I have never found any practical reason for doing this.

The next step is to wrap the servant in cloth or linen. This will further preserve the body against decay and, if done properly, will offer some protection as well. Do not worry if the corpse seems too stiff or desiccated to be a useful servant, the proper rituals will imbue the mummified corpse with the strength to move itself. Most importantly, you will have a much stronger servant who will follow your commands with more independence and understanding.