Smuggler's Island
2920, Evening Star
2920, First Seed
2920, FrostFall
2920, Hearth Fire
2920, Last Seed
2920, MidYear
2920, Morning Star
2920, Rain's Hand
2920, Second Seed
2920, Sun's Dawn
2920, Sun's Dusk
2920, Sun's Height
36 Lessons of Vivec, Sermon 1
36 Lessons of Vivec, Sermon 10
36 Lessons of Vivec, Sermon 11
36 Lessons of Vivec, Sermon 12
36 Lessons of Vivec, Sermon 13
36 Lessons of Vivec, Sermon 14
36 Lessons of Vivec, Sermon 15
36 Lessons of Vivec, Sermon 16
36 Lessons of Vivec, Sermon 16
36 Lessons of Vivec, Sermon 17
36 Lessons of Vivec, Sermon 18
36 Lessons of Vivec, Sermon 19
36 Lessons of Vivec, Sermon 2
36 Lessons of Vivec, Sermon 20
36 Lessons of Vivec, Sermon 21
36 Lessons of Vivec, Sermon 22
36 Lessons of Vivec, Sermon 23
36 Lessons of Vivec, Sermon 24
36 Lessons of Vivec, Sermon 25
36 Lessons of Vivec, Sermon 26
36 Lessons of Vivec, Sermon 27
36 Lessons of Vivec, Sermon 28
36 Lessons of Vivec, Sermon 29
36 Lessons of Vivec, Sermon 3
36 Lessons of Vivec, Sermon 30
36 Lessons of Vivec, Sermon 31
36 Lessons of Vivec, Sermon 32
36 Lessons of Vivec, Sermon 33
36 Lessons of Vivec, Sermon 34
36 Lessons of Vivec, Sermon 35
36 Lessons of Vivec, Sermon 36
36 Lessons of Vivec, Sermon 4
36 Lessons of Vivec, Sermon 5
36 Lessons of Vivec, Sermon 6
36 Lessons of Vivec, Sermon 7
36 Lessons of Vivec, Sermon 8
36 Lessons of Vivec, Sermon 9
A Dance in Fire, Chapter 1
A Dance in Fire, Chapter 2
A Dance in Fire, Chapter 3
A Dance in Fire, Chapter 4
A Dance in Fire, Chapter 5
A Dance in Fire, Chapter 6
A Dance in Fire, Chapter 7
A dying man's last words
A Fair Warning
A Game at Dinner
A Hypothetical Treachery
A Less Rude Song
A scroll written in blood
A Short History of Morrowind
A worn and weathered note
Aedra and Daedra
Ajira's Flower Report
Ajira's Mushroom Report
Ancestors and the Dunmer
Antecedants of Dwemer Law
Arcana Restored
Arkay the Enemy
Azura and the Box
Biography of Barenziah v I
Biography of Barenziah v II
Biography of Barenziah v III
Biography of the Wolf Queen
Blasphemous Revenants
Bone, Part One
Bone, Part Two
Breathing Water
Brief History of the Empire v 1
Brief History of the Empire v 2
Brief History of the Empire v 3
Brief History of the Empire v 4
Brown Book of 3E 426
Chance's Folly
Charwich-Koniinge, Volume 1
Charwich-Koniinge, Volume 2
Charwich-Koniinge, Volume 3
Charwich-Koniinge, Volume 4
Cherim's Heart of Anequina
Children of the Sky
Chimarvamidium
Chronicles of Nchuleft
Confessions of a Skooma-Eater
Corpse Preparation v I
Corpse Preparation v I
Corpse Preparation v II
Corpse Preparation v III
Dagoth Ur's Plans
Darkest Darkness
Death Blow of Abernanit
decoded package
Directions to Caius Cosades
Elante's Notes
Elone's Directions to Balmora
Fellowship of the Temple
Feyfolken I
Feyfolken II
Feyfolken III
Fighters Guild Charter
Five Songs of King Wulfharth
For my Gods and Emperor
Fragment: On Artaeum
Frontier, Conquest...
Galerion The Mystic
Galur Rithari's Papers
Ghost-Free Papers
Grasping Fortune
Great Houses of Morrowind
Guide to Ald'ruhn
Guide to Balmora
Guide to Sadrith Mora
Guide to Vivec
Guide to Vvardenfell
Guylaine's Architecture
Hallgerd's Tale
Hanging Gardens...
Hanin's Wake
Hanin's Wake
Homilies of Blessed Almalexia
Honor Among Thieves
Hospitality Papers
How Orsinium Passed to the Orcs
Ice and Chiton
Incident in Necrom
Invocation of Azura
Kagrenac's Tools
Last Scabbard of Akrash
Legions of the Dead
Lives of the Saints
Lord Jornibret's Last Dance
Mages Guild Charter
Master Zoaraym's Tale
Message from Dagoth Ur
Message from Master Aryon
Mission to Vivec -- from Caius
Mixed Unit Tactics v1
Mysterious Akavir
Mystery of Talara, Part 1
Mystery of Talara, Part 2
Mystery of Talara, Part 3
Mystery of Talara, Part 3
Mystery of Talara, Part 4
Mystery of Talara, Part 5
Mysticism
Nchunak's Fire and Faith
Nerevar at Red Mountain
Nerevar Moon-and-Star
Nerevarine cult notes
N'Gasta! Kvata! Kvakis!
N'Gasta! Kvata! Kvakis!
Night Falls On Sentinel
note from the Archcanon
Notes from Huleeya
Notes on Racial Phylogeny
Odral's History of the Empire 1
Odral's History of the Empire 2
Odral's History of the Empire 3
Odral's History of the Empire 4
On Morrowind
On Oblivion
Ordo Legionis
Origin of the Mages Guild
Overview of Gods and Worship
Package for Caius Cosades
Palla, Book I
Palla, Book II
Peke Utchoo's last words
Plan to Defeat Dagoth Ur
Poison Song I
Poison Song II
Poison Song III
Poison Song IV
Poison Song V
Poison Song VI
Poison Song VII
Progress of Truth
Provinces of Tamriel
Realizations of Acrobacy
Red Book of 3E 426
Redoran Cooking Secrets
Reflections on Cult Worship
Rels Tenim Journal Page
Response to Bero's Speech
Saryoni's Sermons
Saryoni's Sermons Manuscript
Scroll of Tyronius
Senilius' Report
Sharn's Legions of the Dead
Silence
Sithis
Smuggler's Island
Song of the Alchemists
Special Flora of Tamriel
Spirit of the Daedra
Starlover's Log
Surfeit of Thieves
Tal Marog Ker's Researches
Tamrielic Lore
Tarer's Aedra and Daedra
The Affairs of Wizards
The Alchemists Formulary
The Annotated Anuad
The Annotated Anuad
The Anticipations
The Arcturian Heresy
The Armorer's Challenge
The Art of War Magic
The Axe Man
The Battle of Red Mountain
The Black Arrow, Volume 1
The Black Arrow, Volume II
The Black Glove
The Book of Daedra
The Book of Dawn and Dusk
The Brothers of Darkness
The Buying Game
The Cake and the Diamond
The Cantatas of Vivec
The Changed Ones
The Consolations of Prayer
The Doors of the Spirit
The Dowry
The Dragon Break Re-Examined
The Eastern Provinces...
The Final Lesson
The Firmament
The Firsthold Revolt
The Four Suitors of Benitah
The Gold Ribbon of Merit
The Hope of the Redoran
The Horror of Castle Xyr
The House of Troubles
The House of Troubles
The Importance of Where
The Legendary Scourge
The Locked Room
The Lost Prophecy
The Lunar Lorkhan
The Madness of Pelagius
The Marksmanship Lesson
The Mirror
The Monomyth
The Old Ways
The Pig Children
The Pilgrim's Path
The Posting of the Hunt
The Prayers of Baranat
The Ransom of Zarek
The Real Barenziah v I
The Real Barenziah v II
The Real Barenziah v III
The Real Barenziah v IV
The Real Barenziah v V
The Real Nerevar
The Rear Guard
The Red Book of Riddles
The Ruins of Kemel-Ze
The Seed
The Seven Curses
The Seven Visions
The Third Door
The True Nature of Orcs
The True Noble's Code
The War of the First Council
The Waters of Oblivion
The Wild Elves
The Wolf Queen, Book I
The Wolf Queen, Book II
The Wolf Queen, Book III
The Wolf Queen, Book IV
The Wolf Queen, Book V
The Wolf Queen, Book VI
The Wolf Queen, Book VII
The Wolf Queen, Book VIII
The Wraith's Wedding Dowry
The Yellow Book of Riddles
tradehouse notice
Trap
Unnamed Book
Vampires of Vvardenfell, v I
Vampires of Vvardenfell, v II
Varieties of Faith...
Vernaccus and Bourlor
Vivec and Mephala
Where Were You ... Dragon Broke
Withershins
Words and Philosophy
Words of Clan Mother Ahnissi
Yellow Book of 3E 426
Zainsubani's Notes
 

Smuggler's Island
by Quarde Anarion



It took a little over an hour for Harithoel to search the island from one end to the other. He turned back to S'Riizh who was were he left him, half buried in the sand to pack his broken bones. One of the crates of moon sugar was open.

You're sampling the merchandise? asked Harithoel angrily.

It takes away the pain, said S'Riizh. How far away are we?

We didn't make it as far as the mainland, said Harithoel. I can't see the coastline at all. But that's not all. I haven't found anything edible anywhere. Just weeds and a few scraggly trees.

And no other survivors? asked S'Riizh.

No, it looks like we're the only ones. I guess, the nice way to look at it is that if we're rescued, we can divide the profits between two rather than between twelve.

So we'll either be rich or dead, said S'Riizh. That's a comfort.

S'Riizh was too battered to be of much help, but Harithoel was able to construct a crude shelter, weaving the sand weeds. As night fell on the small island, the two men discussed the smuggling operation and what went wrong. Their boat, laden with five crates of moon sugar, was supposed to meet another, the Sanchariot, off the coast of Hla Oad. Who could have predicted the storm? Who could have predicted that everyone would drown, from the bold captain to the mysterious figure with ties to one of the royal Houses, everyone except for S'Riizh and Harithoel. They decided that it was all the whim of Boethiah or one of the other daedra with cruel senses of humor.

Finding fresh water was their first goal, and it turned out to be a fruitless quest. Harithoel dug deeply, but there were no springs under the island, just sand and rock. S'Riizh felt panic seizing his soul, until he saw the small, quick, golden fish swimming at the edges of the island. He had read somewhere that fish not only were food, but there was always a little fresh water within them. If he could catch one, the two men could be saved. With his broken legs, he was a pathetic predator and he was soon reduced to hurling rocks at the alert and nimble little fish.

Harithoel watched S'Riizh's futile endeavor for a little while before getting to work. He used his small knife to whittle a point on a long, straight tree branch until he had fashioned a spear. Again and again, he thrust the spear at the fish, but he had no more success than S'Riizh and his stones.

Have you never used a spear before? asked S'Riizh.

It's not my weapon of choice, said Harithoel, quietly, watching his prey and missing another with a splash and a curse. Nchow!

S'Riizh laughed: Do you want a rock?

Harithoel ignored S'Riizh, murmuring, The trick as I've heard it is to anticipate where your target's going to go and aim your spear there, not where they are now. I just have to observe them a little longer. Why can't the little fechers swim in straight lines?

After an hour of flailing about, Harithoel, by luck, managed to spear a fish. The men tore it apart and ate it raw. As the days and weeks went by, Harithoel got better and better until he was able to strike quickly and with great accuracy. He could hit a fish by throwing the spear or by plunging at one at his feet. S'Riizh made fire, but being lame, he had to rely on Harithoel for all the food.

It was nearly two months after washing ashore that the men saw a boat on the horizon. They set a large fire, and the crew saw them. As it approached, they saw that it was the Sanchariot, the very boat they were to have met on the night of the storm. The smugglers aboard would pay them good money for the moon sugar. Luckily, S'Riizh had used only a little bit of it, and they still had five nearly full crates. They were not only going to be saved, they were going to be rich, just as Harithoel had said.

Harithoel excitedly started to help S'Riizh to his feet, but the man rose on his own.

You can walk! he said, laughing. It's a miracle!

S'Riizh is not too steady, though, said S'Riizh. Would you gather up the crates?

Harithoel, overjoyed at rescue at long last, began picking up the crates and stacking them. I wish you had told me that you could walk though, mate. I could have used your help spearing dinner all these months.

S'Riizh watches though, said S'Riizh. You'd be surprised how much you can learn just by watching. Don't forget the fifth crate over by the tree. S'Riizh shuffled over to the shore and saw that the boat was only a few minutes from landing. And S'Riizh listens. When you said that a fortune divided by two was more profitable than a fortune divided by twelve, S'Riizh listened to that too. S'Riizh shuffled back to the crate by the tree. And it occurred to S'Riizh that a fortune divided by one was even better. S'Riizh pulled the spear out of Harithoel's skull. The trajectory had been perfect: it had fallen down from the branches as soon as the crate was removed, just as he had planned. Like you said, the trick is to anticipate where your target's going to go and aim your spear there.

S'Riizh pushed the crate to the shore and waved the boat in.