The Pilgrim's Path
2920, Evening Star
2920, First Seed
2920, FrostFall
2920, Hearth Fire
2920, Last Seed
2920, MidYear
2920, Morning Star
2920, Rain's Hand
2920, Second Seed
2920, Sun's Dawn
2920, Sun's Dusk
2920, Sun's Height
36 Lessons of Vivec, Sermon 1
36 Lessons of Vivec, Sermon 10
36 Lessons of Vivec, Sermon 11
36 Lessons of Vivec, Sermon 12
36 Lessons of Vivec, Sermon 13
36 Lessons of Vivec, Sermon 14
36 Lessons of Vivec, Sermon 15
36 Lessons of Vivec, Sermon 16
36 Lessons of Vivec, Sermon 16
36 Lessons of Vivec, Sermon 17
36 Lessons of Vivec, Sermon 18
36 Lessons of Vivec, Sermon 19
36 Lessons of Vivec, Sermon 2
36 Lessons of Vivec, Sermon 20
36 Lessons of Vivec, Sermon 21
36 Lessons of Vivec, Sermon 22
36 Lessons of Vivec, Sermon 23
36 Lessons of Vivec, Sermon 24
36 Lessons of Vivec, Sermon 25
36 Lessons of Vivec, Sermon 26
36 Lessons of Vivec, Sermon 27
36 Lessons of Vivec, Sermon 28
36 Lessons of Vivec, Sermon 29
36 Lessons of Vivec, Sermon 3
36 Lessons of Vivec, Sermon 30
36 Lessons of Vivec, Sermon 31
36 Lessons of Vivec, Sermon 32
36 Lessons of Vivec, Sermon 33
36 Lessons of Vivec, Sermon 34
36 Lessons of Vivec, Sermon 35
36 Lessons of Vivec, Sermon 36
36 Lessons of Vivec, Sermon 4
36 Lessons of Vivec, Sermon 5
36 Lessons of Vivec, Sermon 6
36 Lessons of Vivec, Sermon 7
36 Lessons of Vivec, Sermon 8
36 Lessons of Vivec, Sermon 9
A Dance in Fire, Chapter 1
A Dance in Fire, Chapter 2
A Dance in Fire, Chapter 3
A Dance in Fire, Chapter 4
A Dance in Fire, Chapter 5
A Dance in Fire, Chapter 6
A Dance in Fire, Chapter 7
A dying man's last words
A Fair Warning
A Game at Dinner
A Hypothetical Treachery
A Less Rude Song
A scroll written in blood
A Short History of Morrowind
A worn and weathered note
Aedra and Daedra
Ajira's Flower Report
Ajira's Mushroom Report
Ancestors and the Dunmer
Antecedants of Dwemer Law
Arcana Restored
Arkay the Enemy
Azura and the Box
Biography of Barenziah v I
Biography of Barenziah v II
Biography of Barenziah v III
Biography of the Wolf Queen
Blasphemous Revenants
Bone, Part One
Bone, Part Two
Breathing Water
Brief History of the Empire v 1
Brief History of the Empire v 2
Brief History of the Empire v 3
Brief History of the Empire v 4
Brown Book of 3E 426
Chance's Folly
Charwich-Koniinge, Volume 1
Charwich-Koniinge, Volume 2
Charwich-Koniinge, Volume 3
Charwich-Koniinge, Volume 4
Cherim's Heart of Anequina
Children of the Sky
Chimarvamidium
Chronicles of Nchuleft
Confessions of a Skooma-Eater
Corpse Preparation v I
Corpse Preparation v I
Corpse Preparation v II
Corpse Preparation v III
Dagoth Ur's Plans
Darkest Darkness
Death Blow of Abernanit
decoded package
Directions to Caius Cosades
Elante's Notes
Elone's Directions to Balmora
Fellowship of the Temple
Feyfolken I
Feyfolken II
Feyfolken III
Fighters Guild Charter
Five Songs of King Wulfharth
For my Gods and Emperor
Fragment: On Artaeum
Frontier, Conquest...
Galerion The Mystic
Galur Rithari's Papers
Ghost-Free Papers
Grasping Fortune
Great Houses of Morrowind
Guide to Ald'ruhn
Guide to Balmora
Guide to Sadrith Mora
Guide to Vivec
Guide to Vvardenfell
Guylaine's Architecture
Hallgerd's Tale
Hanging Gardens...
Hanin's Wake
Hanin's Wake
Homilies of Blessed Almalexia
Honor Among Thieves
Hospitality Papers
How Orsinium Passed to the Orcs
Ice and Chiton
Incident in Necrom
Invocation of Azura
Kagrenac's Tools
Last Scabbard of Akrash
Legions of the Dead
Lives of the Saints
Lord Jornibret's Last Dance
Mages Guild Charter
Master Zoaraym's Tale
Message from Dagoth Ur
Message from Master Aryon
Mission to Vivec -- from Caius
Mixed Unit Tactics v1
Mysterious Akavir
Mystery of Talara, Part 1
Mystery of Talara, Part 2
Mystery of Talara, Part 3
Mystery of Talara, Part 3
Mystery of Talara, Part 4
Mystery of Talara, Part 5
Mysticism
Nchunak's Fire and Faith
Nerevar at Red Mountain
Nerevar Moon-and-Star
Nerevarine cult notes
N'Gasta! Kvata! Kvakis!
N'Gasta! Kvata! Kvakis!
Night Falls On Sentinel
note from the Archcanon
Notes from Huleeya
Notes on Racial Phylogeny
Odral's History of the Empire 1
Odral's History of the Empire 2
Odral's History of the Empire 3
Odral's History of the Empire 4
On Morrowind
On Oblivion
Ordo Legionis
Origin of the Mages Guild
Overview of Gods and Worship
Package for Caius Cosades
Palla, Book I
Palla, Book II
Peke Utchoo's last words
Plan to Defeat Dagoth Ur
Poison Song I
Poison Song II
Poison Song III
Poison Song IV
Poison Song V
Poison Song VI
Poison Song VII
Progress of Truth
Provinces of Tamriel
Realizations of Acrobacy
Red Book of 3E 426
Redoran Cooking Secrets
Reflections on Cult Worship
Rels Tenim Journal Page
Response to Bero's Speech
Saryoni's Sermons
Saryoni's Sermons Manuscript
Scroll of Tyronius
Senilius' Report
Sharn's Legions of the Dead
Silence
Sithis
Smuggler's Island
Song of the Alchemists
Special Flora of Tamriel
Spirit of the Daedra
Starlover's Log
Surfeit of Thieves
Tal Marog Ker's Researches
Tamrielic Lore
Tarer's Aedra and Daedra
The Affairs of Wizards
The Alchemists Formulary
The Annotated Anuad
The Annotated Anuad
The Anticipations
The Arcturian Heresy
The Armorer's Challenge
The Art of War Magic
The Axe Man
The Battle of Red Mountain
The Black Arrow, Volume 1
The Black Arrow, Volume II
The Black Glove
The Book of Daedra
The Book of Dawn and Dusk
The Brothers of Darkness
The Buying Game
The Cake and the Diamond
The Cantatas of Vivec
The Changed Ones
The Consolations of Prayer
The Doors of the Spirit
The Dowry
The Dragon Break Re-Examined
The Eastern Provinces...
The Final Lesson
The Firmament
The Firsthold Revolt
The Four Suitors of Benitah
The Gold Ribbon of Merit
The Hope of the Redoran
The Horror of Castle Xyr
The House of Troubles
The House of Troubles
The Importance of Where
The Legendary Scourge
The Locked Room
The Lost Prophecy
The Lunar Lorkhan
The Madness of Pelagius
The Marksmanship Lesson
The Mirror
The Monomyth
The Old Ways
The Pig Children
The Pilgrim's Path
The Posting of the Hunt
The Prayers of Baranat
The Ransom of Zarek
The Real Barenziah v I
The Real Barenziah v II
The Real Barenziah v III
The Real Barenziah v IV
The Real Barenziah v V
The Real Nerevar
The Rear Guard
The Red Book of Riddles
The Ruins of Kemel-Ze
The Seed
The Seven Curses
The Seven Visions
The Third Door
The True Nature of Orcs
The True Noble's Code
The War of the First Council
The Waters of Oblivion
The Wild Elves
The Wolf Queen, Book I
The Wolf Queen, Book II
The Wolf Queen, Book III
The Wolf Queen, Book IV
The Wolf Queen, Book V
The Wolf Queen, Book VI
The Wolf Queen, Book VII
The Wolf Queen, Book VIII
The Wraith's Wedding Dowry
The Yellow Book of Riddles
tradehouse notice
Trap
Unnamed Book
Vampires of Vvardenfell, v I
Vampires of Vvardenfell, v II
Varieties of Faith...
Vernaccus and Bourlor
Vivec and Mephala
Where Were You ... Dragon Broke
Withershins
Words and Philosophy
Words of Clan Mother Ahnissi
Yellow Book of 3E 426
Zainsubani's Notes
 

The Pilgrim's Path



The pilgrim must visit each of the Shrines of the Seven Graces. At each site the pilgrim must stand before the three-sided stone triolith and read the inscription. To ease the pilgrim's task, the Temple has made this list of shrines along with directions and advice to pilgrims. The blessings of each shrine last at least a half day.

The Fields of Kummu: Shrine of Humility

Here Lord Vivec met a poor farmer whose guar had died. The farmer could not harvest his muck without his guar, and he could not provide for his family or his village. So the Lord Vivec removed his fine clothes and toiled in the fields like a beast of burden until the crop was harvested. It is at the Fields of Kummu we go to pray for the same humility Lord Vivec showed on that day.

The Fields of Kummu are west of Suran on the north shore of Lake Amaya as you head towards Pelagiad. The shrine is between two rocks, and most easily noticed while traveling east along the road. Alof's farm nearby has a small dock on the north bank of Lake Amaya. This is the only dock nearby which Alof kindly allows servants of the Temple to use. It is customary to leave a portion of muck at the shrine to represent Vivec's humility.

To Stop the Moon: The Shrine of Daring

When Sheogorath rebelled against the Tribunal, he tricked the moon Baar Dau into forsaking its appointed path through Oblivion. The Mad Star inspired the moon to hurl itself upon Vivec's new city, which Sheogorath claimed was built in mockery of the heavens. When Vivec learned of Sheogorath's scheme, he froze the rogue moon in the sky with a single gesture and the grace of his countenance. Overwhelmed by the courage and daring of Vivec, the moon Baar Dau swore itself to eternal service of the Tribunal and all its works. Thus the moon now stands guard over the palace, and serves as a citadel for the Temple's Ordinators.

The Shrine of Daring is found in the city of Vivec, in the Temple District, along the western wall of the High Fane, the great Temple of Vvardenfell. When you address the shrine, it is customary to leave behind a Potion of Rising Force. Suitable potions may be purchased from the Temple. Homemade potions are not acceptable.

The Palace: Shrine of Generosity

Long after Lord Nerevar and the Tribunal triumphed over Dagoth Ur, the people wished to build a monument to the heroes of that war. Vivec thanked them, but said that it would be better to dedicate a monument not only to the glorious heroes, but to all people, great and small, who suffered and died in the war. It became the custom to make offerings here, either in thanks of our good fortune, or for those less fortunate.

The Shrine of Generosity is on the top steps of Vivec's Palace, the southernmost Canton of Vivec City. The customary donation for those in good fortune is 100 gold.

The Puzzle Canal: The Shrine of Courtesy

In a battle with Mehrunes Dagon, Vivec gave his own silver longsword to the Daedra Lord rather than dishonor himself by fighting an unarmed foe. This so impressed the Dremora, the most honorable and chivalrous of Mehrunes Dagon's Daedric servants, that they now share a bond of respect and courtesy with the followers of the Tribunal, though we must never forget that they are our enemies.

The Shrine of Courtesy is found in the heart of the Puzzle Canal, a labyrinth beneath Lord Vivec's Palace in the city of Vivec. The journey though the Puzzle Canal can be confusing and it is suggested that common pilgrims carry a scroll of ALMSIVI Intervention in case they get lost. The Dremora Krazzt is found in the center of the Puzzle Canal, and will accept a plain silver longsword if spoken to with courtesy. After Krazzt accepts the sword, pilgrims must read the inscription on the triolith.

The Mask of Vivec: Shrine of Justice

Near the altar is Vivec's Ash Mask. In the Days of Fire when Dagoth Ur first crept back into Red Mountain and awakened it, Vivec led refugees here as they fled the ash and blight. Weary, they rested here a while. When Vivec awoke, he found himself and all his followers encased in casts of grey ash. Frozen like a sleeping statue and unable to free himself or help his people, Vivec was filled with despair. Vivec's tears weakened his ash cast. He tore the ash from his perished followers, breathed life into their lungs, and cured them of the blight. This is Vivec's heroism -- his tender heart provides strength when his might fails.

The Shrine of Justice is guarded within the Gnisis Temple, in the village of Gnisis, northwest by road from the town of Ald'ruhn. When you address the shrine, it is customary to leave a potion of Cure Common Disease as a token of your respect for justice. Suitable potions may be purchased from Temple. Homemade potions are not acceptable.

Koal Cave: The Shrine of Valor

Within the Koal Cave, Vivec fought a battle with Ruddy Man, the father of the Dreugh. When he defeated Ruddy Man, Vivec spared his life, on the condition that Ruddy Man and his children would give up their tough hides to serve as armor for the Dunmer.

The Shrine of Valor is inside the Koal Cave, a cavern on the seacoast west of the ancient stronghold Berandas and south of Gnisis. The cave mouth faces south, towards the sea, and is marked by a large natural arch of stone. The region is wilderness, and finding the cave mouth can be difficult. Dreugh within the cave itself are fearsome enemies; only experienced and capable adventurers should attempt to re-enact the epic battle with the dreugh in the cave. Dreugh wax may be bought at the Temple in Gnisis. When you address the shrine, it is customary to leave a portion of dreugh wax as a token of Vivec's victorious struggle with Ruddy Man.

The Ghostfence: The Shrine of Pride

The Ghostfence is a lasting symbol of the indomitable will and power of ALMSIVI, and a monument to Dunmer pride in overcoming its enemies.

The Shrine of Pride is found within the Ghostfence, just northeast of the Ghostgate itself. The safest route to Ghostgate is along the Foyada Mamaea, a volcanic ravine running from the top of Red Mountain southwest to its end just below Balmora. An old Dwemer bridge crosses the foyada near Fort Moonmoth. A pilgrim may follow the Foyada Mamaea all the way to Ghostgate. Any journey inside the Ghostfence is dangerous, but even the most timid pilgrim should be safe, so long as he does not stray too far from the Ghostgate and flees from any minions of Dagoth Ur. When you address the shrine, it is customary to leave a soul gem in remembrance of our ancestors who were bound to the Tribunal's service.