Dagoth Ur's Plans |
2920, Evening Star 2920, First Seed 2920, FrostFall 2920, Hearth Fire 2920, Last Seed 2920, MidYear 2920, Morning Star 2920, Rain's Hand 2920, Second Seed 2920, Sun's Dawn 2920, Sun's Dusk 2920, Sun's Height 36 Lessons of Vivec, Sermon 1 36 Lessons of Vivec, Sermon 10 36 Lessons of Vivec, Sermon 11 36 Lessons of Vivec, Sermon 12 36 Lessons of Vivec, Sermon 13 36 Lessons of Vivec, Sermon 14 36 Lessons of Vivec, Sermon 15 36 Lessons of Vivec, Sermon 16 36 Lessons of Vivec, Sermon 16 36 Lessons of Vivec, Sermon 17 36 Lessons of Vivec, Sermon 18 36 Lessons of Vivec, Sermon 19 36 Lessons of Vivec, Sermon 2 36 Lessons of Vivec, Sermon 20 36 Lessons of Vivec, Sermon 21 36 Lessons of Vivec, Sermon 22 36 Lessons of Vivec, Sermon 23 36 Lessons of Vivec, Sermon 24 36 Lessons of Vivec, Sermon 25 36 Lessons of Vivec, Sermon 26 36 Lessons of Vivec, Sermon 27 36 Lessons of Vivec, Sermon 28 36 Lessons of Vivec, Sermon 29 36 Lessons of Vivec, Sermon 3 36 Lessons of Vivec, Sermon 30 36 Lessons of Vivec, Sermon 31 36 Lessons of Vivec, Sermon 32 36 Lessons of Vivec, Sermon 33 36 Lessons of Vivec, Sermon 34 36 Lessons of Vivec, Sermon 35 36 Lessons of Vivec, Sermon 36 36 Lessons of Vivec, Sermon 4 36 Lessons of Vivec, Sermon 5 36 Lessons of Vivec, Sermon 6 36 Lessons of Vivec, Sermon 7 36 Lessons of Vivec, Sermon 8 36 Lessons of Vivec, Sermon 9 A Dance in Fire, Chapter 1 A Dance in Fire, Chapter 2 A Dance in Fire, Chapter 3 A Dance in Fire, Chapter 4 A Dance in Fire, Chapter 5 A Dance in Fire, Chapter 6 A Dance in Fire, Chapter 7 A dying man's last words A Fair Warning A Game at Dinner A Hypothetical Treachery A Less Rude Song A scroll written in blood A Short History of Morrowind A worn and weathered note Aedra and Daedra Ajira's Flower Report Ajira's Mushroom Report Ancestors and the Dunmer Antecedants of Dwemer Law Arcana Restored Arkay the Enemy Azura and the Box Biography of Barenziah v I Biography of Barenziah v II Biography of Barenziah v III Biography of the Wolf Queen Blasphemous Revenants Bone, Part One Bone, Part Two Breathing Water Brief History of the Empire v 1 Brief History of the Empire v 2 Brief History of the Empire v 3 Brief History of the Empire v 4 Brown Book of 3E 426 Chance's Folly Charwich-Koniinge, Volume 1 Charwich-Koniinge, Volume 2 Charwich-Koniinge, Volume 3 Charwich-Koniinge, Volume 4 Cherim's Heart of Anequina Children of the Sky Chimarvamidium Chronicles of Nchuleft Confessions of a Skooma-Eater Corpse Preparation v I Corpse Preparation v I Corpse Preparation v II Corpse Preparation v III Dagoth Ur's Plans Darkest Darkness Death Blow of Abernanit decoded package Directions to Caius Cosades Elante's Notes Elone's Directions to Balmora Fellowship of the Temple Feyfolken I Feyfolken II Feyfolken III Fighters Guild Charter Five Songs of King Wulfharth For my Gods and Emperor Fragment: On Artaeum Frontier, Conquest... Galerion The Mystic Galur Rithari's Papers Ghost-Free Papers Grasping Fortune Great Houses of Morrowind Guide to Ald'ruhn Guide to Balmora Guide to Sadrith Mora Guide to Vivec Guide to Vvardenfell Guylaine's Architecture Hallgerd's Tale Hanging Gardens... Hanin's Wake Hanin's Wake Homilies of Blessed Almalexia Honor Among Thieves Hospitality Papers How Orsinium Passed to the Orcs Ice and Chiton Incident in Necrom Invocation of Azura Kagrenac's Tools Last Scabbard of Akrash Legions of the Dead Lives of the Saints Lord Jornibret's Last Dance Mages Guild Charter Master Zoaraym's Tale Message from Dagoth Ur Message from Master Aryon Mission to Vivec -- from Caius Mixed Unit Tactics v1 Mysterious Akavir Mystery of Talara, Part 1 Mystery of Talara, Part 2 Mystery of Talara, Part 3 Mystery of Talara, Part 3 Mystery of Talara, Part 4 Mystery of Talara, Part 5 Mysticism Nchunak's Fire and Faith Nerevar at Red Mountain Nerevar Moon-and-Star Nerevarine cult notes N'Gasta! Kvata! Kvakis! N'Gasta! 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Night Falls On Sentinel note from the Archcanon Notes from Huleeya Notes on Racial Phylogeny Odral's History of the Empire 1 Odral's History of the Empire 2 Odral's History of the Empire 3 Odral's History of the Empire 4 On Morrowind On Oblivion Ordo Legionis Origin of the Mages Guild Overview of Gods and Worship Package for Caius Cosades Palla, Book I Palla, Book II Peke Utchoo's last words Plan to Defeat Dagoth Ur Poison Song I Poison Song II Poison Song III Poison Song IV Poison Song V Poison Song VI Poison Song VII Progress of Truth Provinces of Tamriel Realizations of Acrobacy Red Book of 3E 426 Redoran Cooking Secrets Reflections on Cult Worship Rels Tenim Journal Page Response to Bero's Speech Saryoni's Sermons Saryoni's Sermons Manuscript Scroll of Tyronius Senilius' Report Sharn's Legions of the Dead Silence Sithis Smuggler's Island Song of the Alchemists Special Flora of Tamriel Spirit of the Daedra Starlover's Log Surfeit of Thieves Tal Marog Ker's Researches Tamrielic Lore Tarer's Aedra and Daedra The Affairs of Wizards The Alchemists Formulary The Annotated Anuad The Annotated Anuad The Anticipations The Arcturian Heresy The Armorer's Challenge The Art of War Magic The Axe Man The Battle of Red Mountain The Black Arrow, Volume 1 The Black Arrow, Volume II The Black Glove The Book of Daedra The Book of Dawn and Dusk The Brothers of Darkness The Buying Game The Cake and the Diamond The Cantatas of Vivec The Changed Ones The Consolations of Prayer The Doors of the Spirit The Dowry The Dragon Break Re-Examined The Eastern Provinces... 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Vernaccus and Bourlor Vivec and Mephala Where Were You ... Dragon Broke Withershins Words and Philosophy Words of Clan Mother Ahnissi Yellow Book of 3E 426 Zainsubani's Notes |
Dagoth Ur's Plans [The following documents were prepared by Temple scholars and agents of the Inquisition for Lord Vivec.] From interrogation of captured Sleepers and other Sixth House cultists, from study of manuscripts written by cultists and victims of dream-induced mania, from interviews with Lord Vivec concerning historical campaigns against Red Mountain, and from broad conjectures and inferences made upon these materials, this is our best estimate of Dagoth Ur's motivations and objectives in this most recent phase of his war upon Morrowind. Basic Objectives 1. Establish a theocracy in Morrowind based on the worship of the new-born god Akulakhan [Second Numidium] to be created by Dagoth Ur from the heart of Lorkhan and a body constructed according to the principles and rituals pioneered by the Dwemer Kagrenac. Establish the ancient heirs of House Dagoth as the god-priests of Akulakhan, and the Sixth House of Dagoth Ur as the dominant political power in Morrowind. Through charismatic conversion, unite the Dunmer under the guidance of Dagoth Ur to battle against the foreign animals who hold Morrowind in subjection. [Note: Dagoth Ur has apparently adopted the views and motivations of the Dwemer High Craftlord Kagrenac. In effect, he recapitulates the ancient blasphemous folly of the Dwemer.] 2. Expose the false worship of the Tribunal and destroy the ecclesiastical authority and political power of the Temple. [How much the Dissident Priests or the Cult of the Nerevarine may be controlled or influenced by the Sixth House in this regard is open to speculation.] 3. Extirpate all remaining individuals of inferior and mongrel races from Morrowind. 4. Drive the Empire from Morrowind. 5. Recover ancient territories stolen by Skyrim and Argonia. 6. Extend the worship of Akulakhan to all nations of Tamriel through subversion and conquest. Plans to Establish and Expand the Sixth House Phase 1: Secure Red Mountain against Tribunal intruders. Deny Tribunal access to the Heart, weakening the Temple while securing Red Mountain for the creation of Akulakhan. Keep the construction of Second Numidium a secret. Phase 2: Create passive servants in ever-widening circles around Red Mountain by broadcasting compulsions couched in dream imagery to susceptible subjects in their sleep. Establish a major operational base at Kogoruhn for further operations in the ash wastes. Establish smaller bases near small port villages and in lower-class waterfront districts in Vivec. Infiltrate and subvert smuggling syndicates. Recruit willing followers from disaffected populations, including the underworld, the poor, and rabid anti-Imperial activists. Phase 3: Expand from smaller bases to other towns and villages, and recruit and indoctrinate subjects made susceptible by dream sendings. Occupy abandoned towers and ruins, and train corrupted cultists as raiders and irregular troops. Identify, discredit, and decimate possible sources of political resistance. Phase 4: Use assassination and terror to weaken, distract, and disrupt the Legions and the Imperial bureaucracy, along with their Hlaalu sympathizers. Inspire popular uprisings of the native poor against the foreign rich and powerful. Summon Sleepers and Dreamers to Dagoth Ur to work on Second Numidium. Inferring Dagoth Ur's Perspectives Dagoth Ur thinks on a large time scale -- for the most part, in the outside-of-time scale of the divine consciousness. He thinks that only obstacles of mythic scale are worth consideration. He believes he is fated to rule Morrowind, to free Morrowind of the Empire, and to become the new hard-loving Father of Morrowind. Given that perspective, the only opposing forces Dagoth Ur worries about are the Tribunal, the Daedra, the Emperor, and the Incarnate. With the Tribunal's loss of Sunder and Keening, and with the diminishing resources of Vivec, Almalexia, and Sotha Sil, Dagoth Ur believes he has permanently gained a decisive strategic advantage. On a mortal timescale, the battle may last for centuries, but the outcome is not in doubt. And Akulakhan may be a device for dramatically reducing the time scale for a decisive victory. The myth of dynamic invincibility of the Emperor and the Empire has long been an unquantifiable and intimidating threat, but recent rumors of unrest in Cyrodiil, of the Emperor's failing health, and the unsettled question of the succession have diminished the scale of that threat. Nonetheless, the revelation that the Nerevarine is a pawn of Imperial intelligence, hand-picked and sent to Morrowind by the Emperor himself, may cause Dagoth Ur considerable anxiety. The Daedra represent no coherent obstacle to Dagoth Ur. Nonetheless, their personal abilities and their influence upon their fanatic followers is considerable, their motives and actions obscure, and Dagoth Ur remains concerned about them. The Incarnate represents Saint Nerevar, a mythic force that has previously defeated Dagoth Ur, and Dagoth Ur is obsessed with this threat. At the same time, Dagoth Ur knew Nerevar personally, knew that he was a mortal man with faults and weaknesses. Dagoth Ur may have some hope of seducing or negotiating with Nerevar's reincarnation. Further, when Nerevar and the Tribunal defeated Dagoth Ur, they were strong and allied; now the Nerevarine and the Tribunal are weak, opposed, and divided. Therefore, though the Nerevarine and the Tribunal represent the most serious threat to Dagoth Ur's plans, he still has good reason to believe that this time he will prevail. A Recent Timescale of Dagoth Ur's Activities [Much of the following timescale is based on inference from incomplete information.] before 2E 882: Dagoth Ur and his kin lie dreaming beneath the sills of Red Mountain. 2E 882: Dagoth Ur and his ash vampires awake refreshed and emerge from lower Red Mountain into the Heart Chamber. Dagoth Ur ritually binds himself and his brethren as heartwights in a ritual of his own devising. First stages of construction of Second Numidium [conceived during the Long Sleep] are begun by heartwights and atronach constructs in a chamber near the Heart of Lorkhan. Keeping the Second Numidium project a secret from the Tribunal is a high priority. 2E 882: The Tribunal arrive at Red Mountain for their annual ritual bathing in the heart's power. Dagoth Ur and ash vampires ambush the Tribunal. The Tribunes are driven away, and prevented from restoring themselves with Kagrenac's tools at the Heart of Lorkhan. 2E 882-3E 417: Intermittent Tribunal campaigns assault Red Mountain. The Tribunal and supporting forces seek to force access to the Heart Chamber, but are repeatedly driven back. Dagoth Ur recruits Sleepers and Dreamers through dream sendings. Cultists are recruited through dream compulsion. Weaker cultists become corprus beasts; stronger cultists advance through stages towards the powers of the Ascended Sleepers. 3E 400: Kogoruhn reoccupied by Dagoth Uthol and fortified as an advance base for Sixth House operations. Blight storms more frequent and widespread. Soul sickness spreads in regions close to Red Mountain. 3E 410: Sixth House bases founded near Gnaar Mok and in waterfront areas of Vivec. Sixth House operatives exploit smuggler organizations and communications to spread their influence among victims unbalanced by Dagoth Ur's dream sendings. 3E 415: Small cells of Sixth House cultists in every town in Vvardenfell. Larger Sixth House operations are concealed in remote dungeons where creatures are bred and cultists are trained for the coming struggle. 3E 417: Almalexia and Sotha Sil lose the artifacts Keening and Sunder to Dagoth Odros and Vemyn. Vivec rescues Almalexia and Sotha Sil, but failing to recover Keening and Sunder, the Tribunal retreat from Red Mountain in disorder. Surviving Buoyant Armiger companions know the Tribunal was forced to retreat, but do not know how serious a reversal the Tribunal has suffered. The Three Tribunes return to their respective capitals and continue to perform their ritual functions. The Tribunes continue to grow weaker without access to the Heart, and because of resources required to support the Ghostfence. The inner circle of the Temple priesthood has begun to suspect the Tribunes have suffered seriously from wounds and demoralization in the wake of reverses at Red Mountain, but do not recognize the scale of the problem. 3E 426-427: Campaign of Sixth House assassinations of prominent Imperial citizens and Hlaalu Imperial sympathizers. Sudden increase in number and seriousness of attacks by cultists and victims deranged by soul sickness. Noted with Concern 1. Dagoth Ur can apparently perceive and communicate directly through his cultists. Sleepers and Dreamers are often reported speaking as though with Dagoth Ur's voice and intention. 2. Little is known about the features, scale, or stage of completion of Akulakhan [Second Numidium]. No one has gained entrance to the Heart Chamber since 2E 282. In 3E 417, Keening and Sunder were captured, and may substantially aid in Akulakhan's construction. |